Sunday, December 30, 2012

WoW & Guild Wars 2: X-hardware check in


Two mice for real gamer: If it's cold and wet outside, makes the games so much fun. We tested two current gaming rodent and tell you what they are good.

SteelSeries WoW MMO Gaming Mouse order at Amazon

SteelSeries gaming mouse Guild Wars 2

The biggest opponent of the MMO king World of Warcraft is still Guild Wars 2, an excellent fantasy RPG with no monthly costs. Here, too, SteelSeries has secured the rights and brought a corresponding mouse on the market. The shape and layout of the rodent based on the SteelSeries Xai known. This means that they can be operated by right-and left-handers alike - the symmetrical design is thanks. The mouse has a total of eight freely programmable buttons - four of them on the top and two on the left and right.

Visually, the Guild Wars 2 mouse is advised very pretty. The basic color of the slender white rodent is only interrupted by the red-black logo of the Guild Wars 2 gold game and some appropriate embellishments and the orange wheel. The sliding properties are strong - they can easily be used on almost any surface. This is a good technique and a laser sensor, which can be adjusted in small steps by driver menu.

assessment
Despite Guild Wars 2 logo is the SteelSeries mouse relatively unobtrusive and stands out from the shape of little known Vertetern. It is still very good in the hand, and the modern technology does the rest, and provides fast and accurate moves clicks every PC game. Compared to WoW mouse is indeed much cheaper, but that does not a bargain. About 70 euros you have to put the Guild Wars 2 mouse on the table. In relation to the performance of the price offered is a total fine.

Thursday, December 27, 2012

Guild Wars 2 : Update Notes for December 21, 2012


Wintersday:

Changed the “Toypocalypse Cancelled” achievement so that only one gift dolyak needs to survive the activity instead of all five.

Fixed an issue that prevented Pop Guns from playing the correct audio and visual effects.

Toymaker Tixx’s Chests have been removed. Instead, all players will receive an in-game mail containing the Wintersday finale one-time rewards upon logging in during the Wintersday event. Please note: only one reward will be given per account.

Fixed a bug in Winter Wonderland that would occasionally cause players to be teleported to Lion’s Arch on success.

WvW:

Fixed an exploit that allowed Guild Wars 2 gold players to bypass walls in the East Keep in the borderlands to get into the keep lord room.

Also saw this note from a couple days ago that I don't think got mentioned in the other update threads...

The gate to Arah in Cursed Shore will now only be closed when events directly in front of it are active.


Read more:


http://ph3rc3demo.phpvelox.com/forum/thread/25/guild-wars-2-festive-discounts-save-your-money-here/

http://ph3rc3demo.phpvelox.com/blog/16912/darkfall-unholy-wars-only-opened-north-america-serve-now/

http://www.epressreleasesite.com/author/update.php?id=32494


Wednesday, December 26, 2012

Darkfall: Unholy Wars latest screenshots


Aventurine has just been published Darkfall: Unholy Wars "the latest screenshots. Darkfall: Unholy Wars "MMORPG game" Darkfall "sequel, the game is not only dependent on the player's fighting skills, but also equally dependent on the choices made ​​by the players. Game design a new user interface, to cope with the fast-paced fighting game makers generate the magic and melee in an unprecedented way to contact with.

Darkfall Unholy Wars is tentatively scheduled for November 20 landing PC.

Tuesday, December 25, 2012

Christmas The Gift!


Hello,

I will not talk about running today even if after the holidays, a post to recover from this period rich in calories will not hurt.

I enjoy the custom to do so, and have not one, but two gifts I received from mike94ikki.

The first t-shirt GuildWars 2. I do not know the game but the young lady in attractive forms is not displease me.

The second is a figurine of Zelda Skyward Sword Fully customizable (different poses, hands, items). And wow, CLASS. You just referred friend, she's great.

A BIG THANK YOU to Father Christmas Mike94ikki/JihnKoda for these lovely gifts.

And THANK YOU also to Minmay, the organizer and in addition the person I was Santa Claus this year.

NEXT YEAR.

Buy Guild Wars 2 gold at gw2gold.net.

Saturday, December 22, 2012

Save $35 On Guild Wars 2's Digital Deluxe Edition


There are many MMORPGs in the world, and -- no, wait. Each is a world of its own. And if you're crazy sufficient to need to dip your toes into all of them, just like yours genuinely, then you'd have no time for the genuine world. Personally, when it comes to considering new MMOs I find myself weighing up the expenditure costs -- both that of time & income -- and with the existing sale on Guild Wars two, the gobbling-up of my time appears slightly less tragic.

So here's how it works: the Digital Deluxe edition, which was already on sale at $20 beneath the usual cost, has now had a further $15 shaved off it. Basically, that is just $45 for a subscription-zero cost MMO that we named "fantastic" in our assessment. That plus the existing, adorable-as-heck Wintersday event means that if you've been thinking of assessing GW2's waters, there's honestly no better time for it.

Get in before Christmas, though. The gw2 gold sale's on for 3 days only, ending at 12pm PST on Christmas Eve.

Thursday, December 20, 2012

Boys split pair of opening week games


The La Crescent High School boys basketball team began its season a week later than its first 2 contenders of the 2012-13 season. When the Lancers took to the road, their first 2 competitors each had 2 games in hand.

Although that did not quit the Lancers from showing well, falling by a handful of points in their opening game — in which they had a last-2nd shot to win — & winning big in their second contest.

Zumbrota-Mazeppa 71, Lancers 67. La Crescent opened its season on Dec. 11 when it made the long trip to Zumbrota-Mazeppa to face a team that already had 2 games under its belt. The gw2 gold game featured a lot of offense as the Lancers amassed 67 points, but it wasn't enough to overcome a 13-point halftime deficit.

La Crescent fell behind 40-27 at halftime, though played better in the second half, nearly turning the tables by outscoring the Cougars 40-31 in the 2nd half. On the other hand, that 4-point margin was adequate for the home team to pick up its first win of the season.

Zack Melbostad had a powerful season-opening effort, leading all scorers with 20 points. Nate Peterson and Ben McCoy also had solid efforts, scoring 15 and 13 points, respectively, to keep the game close.

"We did not start particularly well. We got down 17 at 1 point in the very first half & were down 13 at the half," head coach Aaron Arneson said. "We did not do a astonishing work of making them miss. However, in the second half, we came out with more intensity & began out on an eight-0 run. We in the end took a one-point lead that we could not hold on to."

The Lancers had a shot with about two seconds left to win, though it wouldn't fall.

"I was pleased that we kept battling on the road in our first game versus a team that had already played 2 games," he mentioned.

La Crescent scoring: Zack Melbostad 20, Nate Peterson 15, Ben McCoy 13, Payton McQuin seven, Joe Sandvik 6, Graham Eddy four, John Gurholt 2.

Lancers 64, Pine Island 45. La Crescent traveled to Pine Island for a uncommon Saturday afternoon game. Maybe the Lancers would like to play the oddly scheduled time more, as they came away with a convincing 19-point victory.

La Crescent used a solid first-half effort to leave minimal doubt as to the final outcome, in spite of one other half of basketball to play. The Lancers (1-1) jumped out to a 39-17 on the Panthers (0-3) at halftime, & although they were outscored 28-25 in the 2nd half, it made no distinction in the outcome of the game.

Melbostad and Peterson combined for 27 points & 25 rebounds — 15 for Melbostad and ten for Peterson — to help the Lancers to the big halftime lead. Having said that, it was sophomore Payton McQuin that led all scorers with 17 points.

"We spent the subsequent 3 days after the Zumbrota game troublesome our players to pay more attention to detail, as we felt that was what we lacked against Zumbrota," Arneson stated. "We needed to focus on doing the tiny points better: closing out high hands, boxing out, anticipating cutters and not trailing screens. We did that on Saturday. I felt like much of what we worked on was executed by our players."

La Crescent scoring: Payton McQuin 17, Zack Melbostad 16, Nate Peterson 11, Ben McCoy 8, Zach Duerwachter five, Graham Eddy 5, Nick Rogich two.

This week, the Lancers open the home portion of their schedule, which started on Tuesday with a game against Winona Cotter. On Friday, Kasson-Mantorville comes to town for a 7:15 p.m. game.

Sunday, December 16, 2012

Breakout the WvW Modifications


ArenaNet programmer Habib Loew took the the official forums to update Tyrians on a lot of the work the team has been doing to boost World vs World. The list of adjustments was short, then again it should have a profound impact on the gameplay. And seeing the systemic changes to WvW start to roll out with each patch has me undeniably glowing with excitement.

The most fascinating addition to the battlefield will be Breakout Events. These are events that trigger anytime a server has lost control of all points on a map (provide camps don't count for this). The event spawns a powered up NPC commander that leads a siege on the closest tower to that server's spawn point on the map. This really is a extraordinary addition to help teams get out of their spawn a bit and need to help alleviate a lot of the spawn camping we see in the game buy guild wars 2 gold now.

There is a lot of risk for abuse with this procedure. Since a savvy server may leave you with one Tower to your name on the far side of the map. They would be giving up five points a tick, but they would stay clear of the Breakout Event & nonetheless get to spawn camp all they need. It appears these events may need to grow to be more regular than the proposed tactic allows. Making them trigger anytime your server controls 2 or less locations for 30 consecutive minutes i.e..

The fantastic news is now that we know there is a widely accepted sense strategy in place to help a down team they can readily widen on the method to make it less complicated to trigger. & I can not tell you how glad I am that this isn't a lot of silly stat strengthen program. I discussed my loathing of "forced balance" by making a poorly performing or outnumbered team have stat boosts to compensate This is even more fascinating, and it stays inside the scope of the battle without flatly fulfilling the losing team with a lot of gift. Based upon how tough it is to defend against these breakout events, this could give the winning servers something fascinating to do (instead of spawn camping) by attempting to defend against a Breakout event. All around I love this adjust although, a remarkable answer to a difficult challenge.

Other changes are more minor & common sense. 1 is to make players who Alt+f4 out of the client while in WvW die & award Exp and loot to any player who was fighting them. This is the most direct technique to prevent much of the abuses going on. The other is to broken walls & gates. Now it demands 10% wall health to restore the wall. This will quit what was a pretty widespread sight of the "flashing wall" where a wall would relentlessly flash in & out since it was so logical to spend one supply and bring it back up. This ought to prevent cheesey stalling by defending teams.

& lastly, & perhaps the most sweetest, is that ArenaNet is committing to advanced updates for all future WvW builds. This means no more discovering out the day of the reset what is new. & more news sooner about what is coming to the gw2 gold game is constantly welcome in my book.

Friday, December 14, 2012

Ask Immensely: Reviewing and re-reviewing MMOs


Back in September, Star Trek Online Producer Daniel Stahl gave an interview that proposed to tell game journalists how to do their jobs. That's only fair; we're always telling developers how to do their jobs, right? Stahl told [a]listdaily,
 "The whole game rating business doesn't necessarily do a great justice to MMOs. MMOs are designed to grow over time and get better with every major release. It might be better if sites like Metacritic could find a way to rate MMOs by releases instead of just the initial day one . . . There are plenty of MMOs that have made huge strides since day one and some that have even gotten worse. Until then, we will continue to offer the game for free and ask for people to try it out and decide for themselves."

Quipped Massively reader Matthew12, "If only there were MMO gaming blogs and websites that keep up to date with the MMOs and their updates... oh wait; there are."

For as long as I've worked at Massively, the site has eschewed formal reviews and ratings. It's not a top-down policy; it's just the way we've always done things and the way that's always made the most sense to us.

Ratings, for example, bring with them a whole slew of problems. How do you assign a number to an entertainment form that can take months or even years to fully grasp and complete? We're not talking about a two-hour movie or a 20-hour single-player title that really has but one path to the finish. How do you overcome our natural inclination to misconstrue what the numbers or stars or whatevers mean? Is a 5/5 an A or an A+? Is a 5/10 an average C or a failing F? How do you avoid number-creep and the desire to compare one title to another and push the rating up just a tad until everything is a 99/100?

But Stahl is right in saying that reviews themselves are a problem, even when they don't come with a handy score you can plug into Metacritic. MMOs change over time. We get angry when they don't change and improve over time. Heck, many of my favorite gw2 gold games were pretty wretched at launch and needed a few more years to bake before I fell in love with them. Nevermind the fact that no one person can legitimately "review" every imaginable launch feature in an MMO in the timely manner expected by readers!

So traditionally, Massively has stuck to impressions and re-impressions pieces. We stream older games; we cover older games in Rise and Shiny and The Game Archaeologist and even in Choose My Adventure on occasion; we cover our favorite long-running MMOs in dedicated game columns; and we check in on the most popular MMOs for their birthdays and anniversaries. We're even working on a new column specifically to revisit games that have fallen off our collective radar. Once you realize that so much of our news is about games that are already out in the wild, you have to admit that a site like Massively is primarily focused on updating its readership about existing games and their patches and expansions. Even if we don't do formal reviews or hand out ratings, we are already exactly what Stahl is proposing -- just not necessarily for the reasons he proposed it.

Commenter JamesKephart countered Stahl's complaint with a really good reason not to re-review old MMOs:

 "I really have a problem with the concept of giving MMOs a free pass to officially release a substandard title and give them time to fix it. Granted, an MMO is more complex than your latest generic brown military shooter, but if some AAA studio released a game that was half as buggy as some MMO launches, they would get poor reviews and that would be that. For games like STO to ask for the system to be changed just for them is to say that they deserve special treatment. MMOs can change over a long time, but so can all the single-player titles. With DLC and free patches, many titles have changed notably in their lifetime. Essentially, if you can't put together a decent enough gw2 gold game to grab people initially, then you really don't deserve a free second review when you put a new coat of paint on your outhouse."

There's also the tl;dr version by lucidrenegade: "If you wanted great reviews, you should have shipped a product that earned them." That might not be realistic, as reader Porculasalvania argued, as "sometimes you have to launch with what you have before you run out of money," but I think James and lucid are on to something.

Tuesday, December 11, 2012

Guild Wars 2: Wintersday The Wondrous Workshop of Toymaker Tixx


December 14 – January 3
The nights may be long and dark, but Tyrians of all races keep joy alive during the ancient holiday of Wintersday. While each race celebrates Wintersday in their own unique way, children all over Tyria share a common love of one thing: toys.

This year the city of Lion’s Arch will host the asuran Toymaker Tixx as their special Wintersday guest of honor. Before Tixx arrives in Lion’s Arch in his massive airship toy workshop, he’ll visit every major city in Tyria to deliver Wintersday toys and holiday cheer.

New Wintersday Items in the Gem Store

With festive town clothes, wintery weapon skins, and chests full of holiday treasures, The Black Lion Trading Company has everything you need to celebrate Wintersday! Check out the new items and much more in the Gem Store!

Schedule of Events

Despite the name, Wintersday is actually a multi-week winter festival celebrated all across Tyria (except in Orr, where there is not a lot of cheer.) Tixx travels to each of the cities, bringing new activities, events, and surprises at each stop. And did we mention the toys? Enter Tixx’s airship toy workshop, an instanced map designed for groups of 5 gw2 gold players.

December 14
The Wintersday celebration begins! You’ll find the customary snowmen, presents, and holiday cheer all over Tyria and in the Mists during Wintersday, but Lion’s Arch is really the place to be. Each year the citizens of Lion’s Arch deck the halls with festive décor and fill the air with holiday carols.

Even Zommoros, the eccentric djinn trapped within the Mystic Forge, loves Wintersday. He’s transformed the Forge into a giant snow globe that holds three brand-new holiday activities:

Winter Wonderland
It’ll take more than a good pair of snow boots to get you through this Wintersday’s jumping puzzle. Speak to the Festive Youth near the snow globe in Lion’s Arch to test your luck—and your balance.

Snowball Mayhem
If you’ve got holiday spirit and a good throwing arm, visit the Festive Lionguard near the Lion’s Arch snow globe to try out the new snowball fight PvP activity!

Bell Choir
Ring in the season with this new musical activity inside the Lion’s Arch snow globe, accessed through the Bell Maestro. It doesn’t matter if you have rhythm—Wintersday is all about harmony.

December 15 10:00 AM PST (7:00 PM CET)

The Grove
The Toymaker’s first stop of the season is on the home soil of the sylvari. Inside the airship, you’ll meet Tixx and his somewhat unstable golem Toxx and experience a series of unique new events that feature a brand-new toy. What magical marvel has Tixx created for the sylvari?

December 16 10:00 AM PST (7:00 PM CET)

Divinity’s Reach
Tixx’s airship floats above the spires of the Krytan capital on the second stage of his Wintersday tour. Board Tixx’s floating workshop and play brand-new events based on the fancy new toy he’s made just for the noble humans.

December 17 10:00 AM PST (7:00 PM CET)

Black Citadel
Even the charr love Wintersday in their own ferocious way. The Wondrous Workshop of Toymaker Tixx hovers in the smoky skies over the Black Citadel for one day only. Climb aboard to see what kind of toy Tixx and his Funwerks Krewe have crafted for the charr.

December 18 10:00 AM PST (7:00 PM CET)

Hoelbrak
The norn welcome the toymaker’s airship for its brief visit to the great lodge of Hoelbrak. What toy is cute and tough enough to endure the hearty norn? Enter Tixx’s workshop and find out!

December 19 10:00 AM PST (7:00 PM CET)

Rata Sum
Tixx returns to his home turf on the penultimate stop of his Wintersday tour. This year he’s created a unique toy that only an asura could love. Board his floating workshop for more toy-centric events and holiday havoc!

December 20 10:00 AM PST (7:00 PM CET) until
January 3, 2013

Lion’s Arch
Toymaker Tixx finally arrives at Lion’s Arch! As the Wintersday guest of honor, Tixx and his workshop will remain in Lion’s Arch for the rest of the holiday. He has a special Wintersday gift for everyone who visits him while he’s in Lion’s Arch. So, stop by, play through all the previous toy events inside the workshop, or try out the new Toypocalypse event!

Toypocalypse
The toys in Tixx’s workshop have gone haywire! They’re trying to take over the gigantic toymaking machine in the center of the workshop, and if they succeed, Wintersday will be ruined! Defend Tixx’s present-delivering dolyaks and the gigantic toy-making machine from waves of maniacal toys in these challenging and fun events.(source)

Saturday, December 8, 2012

Player compensation for event problems


As announced on the official forums now, ArenaNet wants to compensate the players of Guild Wars 2 for aufgetretenene problems during the last event.

Adventurers in the world of Guild Wars 2 these days have really much cause for celebration, because the developers at ArenaNet be making a big effort to keep their players with different current events in a good mood. So on the Halloween event in October followed by the Lost Coast, before it continues this month with the winter. But the mood among some is still clouded, because it's hard with the last event ever finish first, before then the week of Christmas to be celebrated.

Sigh of relief when it comes to Lost Coast: There are gw2 gold players compensation for the event problems.

Numerous customers had, in fact not the desired access to the event rewards the Lost Coast. This was due to connection problems that prevented her to open the box of Karka event to insert the appropriate loot. In recent days, was becoming known that the developers would compensate the players for it. Now brings an official forum post by Mark Katzbach also announced the redemption of the pledge. There it is, you've started to send the rewards using a special script to the victims. Accordingly, they should see this soon in their mailbox.

Thursday, December 6, 2012

Guild Wars 2 Publisher NCsoft Hit with Layoffs


Layoffs have hit Guild Wars 2 publisher NCsoft. The employment cuts hits NCsoft's Seattle studio. There was first a rumor that the studio had closed, although that has since been dismissed, nevertheless Computer Gamer has situated out that a 'realignment' has taken place.

"NCsoft is realigning internal publishing resources to better suit the desires of our gw2 gold game development studios," Lincold Davis, a spokesman for NCsoft, told Personal computer Gamer. "As a result of the realignment, several personnel and contract positions were affected. This was a tremendously difficult decision to make and wish the finest for all NCsoft staff in their subsequent ventures."

NCsoft had laid off workers at its Austin, Brighton and Seattle studios in October 2011.


Monday, December 3, 2012

Guild Wars 2: How to Demonstrate Your Game World's Beauty

Rowan Kaiser writes about Guild Wars 2's beautiful environments.

Part of the joy of open-world games comes from the rare moments of seemingly accidental beauty they provide. These are the gw2 gold games where it's possible to, say, come to the summit of a hill in Skyrim and see a foggy mountain in the distance from a new perspective. Or it's possible to creatively find yourself in a place you didn't expect to be in, like crashing a car to create a bridge in Far Cry 2. 

Massively multi-player role-playing games since Everquest may have been built on a model of strictly regimenting player behavior, but even those their powerful moments. My favorite zone in World Of Warcraft was probably the corrupted Elven forest of Feralas, a region which seemed to be in a perpetual sunset, enhanced by some of the better music in WOW.  I always looked interesting ways to view World Of Warcraft's geography. In Nagrand, I took my flying mount to each island hovering above the land. All were essentially barren, but I could see the beauty below, and anticipate what might be above.

I once tried to swim from the Swamp of Sorrows in the far southeast to the Badlands slightly north of there, but the cliffs surrounding Azeroth prevented my access, and so I slowly made my way north, crossing over half of the continent, until I arrived at the Hinterlands. I found some beauty in the recycled, lifeless cliffs. I also had fun trying a jump my way up those cliffs, and even made some impossible progress. There are a bunch of players who hop around the world looking for surprise holes or ways to reach the previously unreachable. Some do this to cause chaos, and grief other players. But many are just looking for the real boundaries of the game world. I liked watching them do this and reading about their exploits, but rarely felt encouraged to do so myself.

When I started up Star Wars: The Old Republic, there were special “Holocrons” scattered across the maps, which required a certain level of searching nooks and crannies early on. As you progressed into more difficult zones, finding the holocrons became more of a matter of looking them up on Google or YouTube. The idea of pushing players into the more hidden areas of the map is a good one, but the rewards promised by the holocrons—permanent stat increases, unavailable anywhere else—made them feel more mandatory than fun. Combined with the need to research their locations externally, they became more of an annoyance than a chance to show off the detail of the gw2 gold game world.

There is a sweet spot of beautiful visuals, of mechanical reward, and of exploratory gameplay that one game, finally, managed to hit. Guild Wars 2 has several “vistas” scattered throughout each of its regions. The point at the end is labeled on the map, and you get an experience reward when you find your way there. But actually getting to the vistas can be difficult. Not usually enough that you have to look up how it's done—but difficult enough that when you figure it out, there's a rush of success. And then, the reward of the game showing off its detailed, beautiful locations. Nothing gave me more joy in Guild Wars 2 than finding these points on the map, trying to access them, and then discovering how the game encouraged me to see its world.<source>