Sunday, December 16, 2012
Breakout the WvW Modifications
ArenaNet programmer Habib Loew took the the official forums to update Tyrians on a lot of the work the team has been doing to boost World vs World. The list of adjustments was short, then again it should have a profound impact on the gameplay. And seeing the systemic changes to WvW start to roll out with each patch has me undeniably glowing with excitement.
The most fascinating addition to the battlefield will be Breakout Events. These are events that trigger anytime a server has lost control of all points on a map (provide camps don't count for this). The event spawns a powered up NPC commander that leads a siege on the closest tower to that server's spawn point on the map. This really is a extraordinary addition to help teams get out of their spawn a bit and need to help alleviate a lot of the spawn camping we see in the game buy guild wars 2 gold now.
There is a lot of risk for abuse with this procedure. Since a savvy server may leave you with one Tower to your name on the far side of the map. They would be giving up five points a tick, but they would stay clear of the Breakout Event & nonetheless get to spawn camp all they need. It appears these events may need to grow to be more regular than the proposed tactic allows. Making them trigger anytime your server controls 2 or less locations for 30 consecutive minutes i.e..
The fantastic news is now that we know there is a widely accepted sense strategy in place to help a down team they can readily widen on the method to make it less complicated to trigger. & I can not tell you how glad I am that this isn't a lot of silly stat strengthen program. I discussed my loathing of "forced balance" by making a poorly performing or outnumbered team have stat boosts to compensate This is even more fascinating, and it stays inside the scope of the battle without flatly fulfilling the losing team with a lot of gift. Based upon how tough it is to defend against these breakout events, this could give the winning servers something fascinating to do (instead of spawn camping) by attempting to defend against a Breakout event. All around I love this adjust although, a remarkable answer to a difficult challenge.
Other changes are more minor & common sense. 1 is to make players who Alt+f4 out of the client while in WvW die & award Exp and loot to any player who was fighting them. This is the most direct technique to prevent much of the abuses going on. The other is to broken walls & gates. Now it demands 10% wall health to restore the wall. This will quit what was a pretty widespread sight of the "flashing wall" where a wall would relentlessly flash in & out since it was so logical to spend one supply and bring it back up. This ought to prevent cheesey stalling by defending teams.
& lastly, & perhaps the most sweetest, is that ArenaNet is committing to advanced updates for all future WvW builds. This means no more discovering out the day of the reset what is new. & more news sooner about what is coming to the gw2 gold game is constantly welcome in my book.
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