Sunday, December 30, 2012

WoW & Guild Wars 2: X-hardware check in


Two mice for real gamer: If it's cold and wet outside, makes the games so much fun. We tested two current gaming rodent and tell you what they are good.

SteelSeries WoW MMO Gaming Mouse order at Amazon

SteelSeries gaming mouse Guild Wars 2

The biggest opponent of the MMO king World of Warcraft is still Guild Wars 2, an excellent fantasy RPG with no monthly costs. Here, too, SteelSeries has secured the rights and brought a corresponding mouse on the market. The shape and layout of the rodent based on the SteelSeries Xai known. This means that they can be operated by right-and left-handers alike - the symmetrical design is thanks. The mouse has a total of eight freely programmable buttons - four of them on the top and two on the left and right.

Visually, the Guild Wars 2 mouse is advised very pretty. The basic color of the slender white rodent is only interrupted by the red-black logo of the Guild Wars 2 gold game and some appropriate embellishments and the orange wheel. The sliding properties are strong - they can easily be used on almost any surface. This is a good technique and a laser sensor, which can be adjusted in small steps by driver menu.

assessment
Despite Guild Wars 2 logo is the SteelSeries mouse relatively unobtrusive and stands out from the shape of little known Vertetern. It is still very good in the hand, and the modern technology does the rest, and provides fast and accurate moves clicks every PC game. Compared to WoW mouse is indeed much cheaper, but that does not a bargain. About 70 euros you have to put the Guild Wars 2 mouse on the table. In relation to the performance of the price offered is a total fine.

Thursday, December 27, 2012

Guild Wars 2 : Update Notes for December 21, 2012


Wintersday:

Changed the “Toypocalypse Cancelled” achievement so that only one gift dolyak needs to survive the activity instead of all five.

Fixed an issue that prevented Pop Guns from playing the correct audio and visual effects.

Toymaker Tixx’s Chests have been removed. Instead, all players will receive an in-game mail containing the Wintersday finale one-time rewards upon logging in during the Wintersday event. Please note: only one reward will be given per account.

Fixed a bug in Winter Wonderland that would occasionally cause players to be teleported to Lion’s Arch on success.

WvW:

Fixed an exploit that allowed Guild Wars 2 gold players to bypass walls in the East Keep in the borderlands to get into the keep lord room.

Also saw this note from a couple days ago that I don't think got mentioned in the other update threads...

The gate to Arah in Cursed Shore will now only be closed when events directly in front of it are active.


Read more:


http://ph3rc3demo.phpvelox.com/forum/thread/25/guild-wars-2-festive-discounts-save-your-money-here/

http://ph3rc3demo.phpvelox.com/blog/16912/darkfall-unholy-wars-only-opened-north-america-serve-now/

http://www.epressreleasesite.com/author/update.php?id=32494


Wednesday, December 26, 2012

Darkfall: Unholy Wars latest screenshots


Aventurine has just been published Darkfall: Unholy Wars "the latest screenshots. Darkfall: Unholy Wars "MMORPG game" Darkfall "sequel, the game is not only dependent on the player's fighting skills, but also equally dependent on the choices made ​​by the players. Game design a new user interface, to cope with the fast-paced fighting game makers generate the magic and melee in an unprecedented way to contact with.

Darkfall Unholy Wars is tentatively scheduled for November 20 landing PC.

Tuesday, December 25, 2012

Christmas The Gift!


Hello,

I will not talk about running today even if after the holidays, a post to recover from this period rich in calories will not hurt.

I enjoy the custom to do so, and have not one, but two gifts I received from mike94ikki.

The first t-shirt GuildWars 2. I do not know the game but the young lady in attractive forms is not displease me.

The second is a figurine of Zelda Skyward Sword Fully customizable (different poses, hands, items). And wow, CLASS. You just referred friend, she's great.

A BIG THANK YOU to Father Christmas Mike94ikki/JihnKoda for these lovely gifts.

And THANK YOU also to Minmay, the organizer and in addition the person I was Santa Claus this year.

NEXT YEAR.

Buy Guild Wars 2 gold at gw2gold.net.

Saturday, December 22, 2012

Save $35 On Guild Wars 2's Digital Deluxe Edition


There are many MMORPGs in the world, and -- no, wait. Each is a world of its own. And if you're crazy sufficient to need to dip your toes into all of them, just like yours genuinely, then you'd have no time for the genuine world. Personally, when it comes to considering new MMOs I find myself weighing up the expenditure costs -- both that of time & income -- and with the existing sale on Guild Wars two, the gobbling-up of my time appears slightly less tragic.

So here's how it works: the Digital Deluxe edition, which was already on sale at $20 beneath the usual cost, has now had a further $15 shaved off it. Basically, that is just $45 for a subscription-zero cost MMO that we named "fantastic" in our assessment. That plus the existing, adorable-as-heck Wintersday event means that if you've been thinking of assessing GW2's waters, there's honestly no better time for it.

Get in before Christmas, though. The gw2 gold sale's on for 3 days only, ending at 12pm PST on Christmas Eve.

Thursday, December 20, 2012

Boys split pair of opening week games


The La Crescent High School boys basketball team began its season a week later than its first 2 contenders of the 2012-13 season. When the Lancers took to the road, their first 2 competitors each had 2 games in hand.

Although that did not quit the Lancers from showing well, falling by a handful of points in their opening game — in which they had a last-2nd shot to win — & winning big in their second contest.

Zumbrota-Mazeppa 71, Lancers 67. La Crescent opened its season on Dec. 11 when it made the long trip to Zumbrota-Mazeppa to face a team that already had 2 games under its belt. The gw2 gold game featured a lot of offense as the Lancers amassed 67 points, but it wasn't enough to overcome a 13-point halftime deficit.

La Crescent fell behind 40-27 at halftime, though played better in the second half, nearly turning the tables by outscoring the Cougars 40-31 in the 2nd half. On the other hand, that 4-point margin was adequate for the home team to pick up its first win of the season.

Zack Melbostad had a powerful season-opening effort, leading all scorers with 20 points. Nate Peterson and Ben McCoy also had solid efforts, scoring 15 and 13 points, respectively, to keep the game close.

"We did not start particularly well. We got down 17 at 1 point in the very first half & were down 13 at the half," head coach Aaron Arneson said. "We did not do a astonishing work of making them miss. However, in the second half, we came out with more intensity & began out on an eight-0 run. We in the end took a one-point lead that we could not hold on to."

The Lancers had a shot with about two seconds left to win, though it wouldn't fall.

"I was pleased that we kept battling on the road in our first game versus a team that had already played 2 games," he mentioned.

La Crescent scoring: Zack Melbostad 20, Nate Peterson 15, Ben McCoy 13, Payton McQuin seven, Joe Sandvik 6, Graham Eddy four, John Gurholt 2.

Lancers 64, Pine Island 45. La Crescent traveled to Pine Island for a uncommon Saturday afternoon game. Maybe the Lancers would like to play the oddly scheduled time more, as they came away with a convincing 19-point victory.

La Crescent used a solid first-half effort to leave minimal doubt as to the final outcome, in spite of one other half of basketball to play. The Lancers (1-1) jumped out to a 39-17 on the Panthers (0-3) at halftime, & although they were outscored 28-25 in the 2nd half, it made no distinction in the outcome of the game.

Melbostad and Peterson combined for 27 points & 25 rebounds — 15 for Melbostad and ten for Peterson — to help the Lancers to the big halftime lead. Having said that, it was sophomore Payton McQuin that led all scorers with 17 points.

"We spent the subsequent 3 days after the Zumbrota game troublesome our players to pay more attention to detail, as we felt that was what we lacked against Zumbrota," Arneson stated. "We needed to focus on doing the tiny points better: closing out high hands, boxing out, anticipating cutters and not trailing screens. We did that on Saturday. I felt like much of what we worked on was executed by our players."

La Crescent scoring: Payton McQuin 17, Zack Melbostad 16, Nate Peterson 11, Ben McCoy 8, Zach Duerwachter five, Graham Eddy 5, Nick Rogich two.

This week, the Lancers open the home portion of their schedule, which started on Tuesday with a game against Winona Cotter. On Friday, Kasson-Mantorville comes to town for a 7:15 p.m. game.

Sunday, December 16, 2012

Breakout the WvW Modifications


ArenaNet programmer Habib Loew took the the official forums to update Tyrians on a lot of the work the team has been doing to boost World vs World. The list of adjustments was short, then again it should have a profound impact on the gameplay. And seeing the systemic changes to WvW start to roll out with each patch has me undeniably glowing with excitement.

The most fascinating addition to the battlefield will be Breakout Events. These are events that trigger anytime a server has lost control of all points on a map (provide camps don't count for this). The event spawns a powered up NPC commander that leads a siege on the closest tower to that server's spawn point on the map. This really is a extraordinary addition to help teams get out of their spawn a bit and need to help alleviate a lot of the spawn camping we see in the game buy guild wars 2 gold now.

There is a lot of risk for abuse with this procedure. Since a savvy server may leave you with one Tower to your name on the far side of the map. They would be giving up five points a tick, but they would stay clear of the Breakout Event & nonetheless get to spawn camp all they need. It appears these events may need to grow to be more regular than the proposed tactic allows. Making them trigger anytime your server controls 2 or less locations for 30 consecutive minutes i.e..

The fantastic news is now that we know there is a widely accepted sense strategy in place to help a down team they can readily widen on the method to make it less complicated to trigger. & I can not tell you how glad I am that this isn't a lot of silly stat strengthen program. I discussed my loathing of "forced balance" by making a poorly performing or outnumbered team have stat boosts to compensate This is even more fascinating, and it stays inside the scope of the battle without flatly fulfilling the losing team with a lot of gift. Based upon how tough it is to defend against these breakout events, this could give the winning servers something fascinating to do (instead of spawn camping) by attempting to defend against a Breakout event. All around I love this adjust although, a remarkable answer to a difficult challenge.

Other changes are more minor & common sense. 1 is to make players who Alt+f4 out of the client while in WvW die & award Exp and loot to any player who was fighting them. This is the most direct technique to prevent much of the abuses going on. The other is to broken walls & gates. Now it demands 10% wall health to restore the wall. This will quit what was a pretty widespread sight of the "flashing wall" where a wall would relentlessly flash in & out since it was so logical to spend one supply and bring it back up. This ought to prevent cheesey stalling by defending teams.

& lastly, & perhaps the most sweetest, is that ArenaNet is committing to advanced updates for all future WvW builds. This means no more discovering out the day of the reset what is new. & more news sooner about what is coming to the gw2 gold game is constantly welcome in my book.