Tuesday, March 19, 2013

Anyone else slightly disappointed with the story in GW2?


Before I start, I would like to share that I have played GW2 since release, and I honestly like the game itself.

My issue is that, to me, the story seems so weak and bland. It doesn't engage me, or make me care about the characters and the fate of the world it's set in. Even compared to GW1, where PvE and the story were a supposed 'afterthought', I find GW2 lacking. I found the story in GW1 really enjoyable to play by means of & in areas it honestly did appear like an epic struggle.

In GW2 I find alot of what takes place underwhelming, especially in Orr, where the story components seems quite rushed by way of.

My feeling is that alot of this is down to the level requirement for the quests, which successfully kills the flow of the story & makes each quest feel like an individual mission, rather than part of a bigger story. I also find myself missing the group facets of story progression that GW1 had, as having to do the entire story on my own gets a bit dull.

I 100% comprehend that ANet has made the game they want it, (& they have got alot of stuff right), & I'm not asking for any changes. I just wanted to give my opinion, & ask if any one else agrees/feels the same.

It is type of difficult to criticize GW2 gold on the private story front in fantastic conscience, for the reason that I can see that they attempted genuinely tough. They were willing to devote plenty of resources, try daring new concepts, trash out old iterations in favor of new ones, etc., nevertheless I nonetheless feel it wasn't adequate. Maybe they stopped trying too soon, & one or two more alterations could elevate the story to those epic proportions they aimed for. Although as of now, it all feels kind of hit and miss.

I think part of the reason I'm not satisfied with the story is because whenever you're doing it, you are removed from the world & put into a smaller, heavily limited copy of it. This makes pretty much all the story variables take place in a little, narrow corridor, where you are alone, nothing takes place without your input, & which blatantly says "this is not part of the actual Guild Wars 2 gold game, this really is a virtual space created for you".

That's only one reason of lots of, but perhaps it is the biggest one.

Get More Info:


http://younive.com/blog/125/so-what-is-culling-primarily/

http://foxnewsarticles.asia/article.php?id=26046

http://properties-spain.net/article.php?id=1627

http://elmer.own-blog.com/low-cost-craftables-for-the-march-monthly/

http://mmominion.com/Thread-ArenaNet-teases-next-Guild-Wars-2-living-story-Flame-Frost-The-Razing-features

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