Saturday, March 16, 2013
It's the end of culling as we know it in Guild Wars 2 WvW
Have you recognized anything missing when participating in Guild Wars 2's world-vs.-world battles -- a little something like, say, enemies? That would be culling. In order to limit bandwidth & lessen client-side program specifications, ArenaNet instituted this process which limited how plenty of characters would render on Guild Wars 2 gold players' screens. Having said that, a side-effect for individuals who entered WvW in sizeable groups was that lots of enemies couldn't be seen even at close range. To end this invisible enemy phenomenon, culling is being culled from WvW.
In place of that system, ArenaNet is providing new alternatives to customize how characters will be rendered on the battlefield. Guild Wars 2 item players can pick especially how many characters will be rendered in each of the following ways: as high resolution models, as low resolution models, and as just nameplates. These alterations will be implemented in the March 26th patch.
Find Out More:
http://janegregson.mywapblog.com/guild-wars-2-final-with-invisible-player.xhtml
http://staceymartin.exteen.com/20130315/guild-wars-2-composer-soule-kickstarting-symphony-project
http://www.greatreplies.com/Games-Recreation/Is-Guild-Wars-2-too-casual-for-you?_1325
http://blog.nownews.com/article.php?bid=40294&tid=2169981&tyid=A
http://www.thenewcomers.co/author/update.php?id=223303
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